StreetWise: A valid ecology for a serious game in a secure forensic mental health setting

Hodge, P., Davies, J., Maiden, N., Mann, B., Nidsjo, A., Simpson, A. & Reynolds, L. M. (2015). StreetWise: A valid ecology for a serious game in a secure forensic mental health setting. Procedia Computer Science, 63, pp. 252-259. doi: 10.1016/j.procs.2015.08.341

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To ascertain their readiness to be discharged from care, secure forensic mental health service users are often given restricted access to their local communities. However, this can be stressful for the service user and expose the public to potential risks. Therefore, new research was undertaken to explore whether a computer-based serious game could enable service users to explore their responses to community based risk situations in a safe environment. Creating a serious game for use in a secure forensic mental health setting is itself both novel and problematic, and the initial research sought to test the feasibility and acceptance of the game. This paper reports first results from working with service users to develop a prototype game that accurately describes their experiences and expectations to lay the foundations for a clinically effective tool and achieve acceptance.

Item Type: Article
Additional Information: © 2015, Elsevier. Licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Uncontrolled Keywords: Accessibility; Creative Requirements Gathering; Ecological Validity; Forensic Mental Health; Game-based Learning; Game Design; Game Development; Serious Games; Technology in Healthcare, Virtual Environments for Healthcare
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
R Medicine > RC Internal medicine
Divisions: School of Health Sciences > Department of Adult Nursing
School of Informatics > Centre for Human Computer Interaction Design

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