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Multiplayer game for DDoS attacks resilience in ad hoc networks

Michalas, A., Komninos, N. and Prasad, N. R. (2011). Multiplayer game for DDoS attacks resilience in ad hoc networks. Proceedings of the 2nd International Conference on Wireless Communication, Vehicular Technology, Information Theory and Aerospace and Electronic Systems Technology, Wireless VITAE 2011, doi: 10.1109/WIRELESSVITAE.2011.5940931

Abstract

This paper proposes a multiplayer game to prevent Distributed Denial of Service attack (DDoS) in ad hoc networks. The multiplayer game is based on game theory and cryptographic puzzles. We divide requests from nodes into separate groups which decreases the ability of malicious nodes to cooperate with one another in order to effectively make a DDoS attack. Finally, through our experiments we have shown that the total overhead of the multiplayer game as well as the the total time that each node needs to be served is affordable for devices that have limited resources and for environments like ad hoc networks where nodes must exchange information really fast.

Publication Type: Article
Additional Information: © 2011 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.
Publisher Keywords: DDoS, DoS, Ad-hoc networks, security
Subjects: Q Science > QA Mathematics > QA76 Computer software
Departments: School of Mathematics, Computer Science & Engineering > Computer Science > Software Reliability
URI: http://openaccess.city.ac.uk/id/eprint/2487
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