A Surface Evolution Approach to Probabilistic Space Carving

Yezzi, A. J., Slabaugh, G.G., Broadhurst, A., Cipolla, R. & Schafer, R. W. (2002). A Surface Evolution Approach to Probabilistic Space Carving. In: First International Symposium on 3D Data Processing Visualization and Transmission, 2002. Proceedings. (pp. 618-621). IEEE Computer Society. ISBN 0-7695-1521-5

PDF - Accepted Version
Download (531kB) | Preview


We present a 3D photography method that generates a texture-mapped three-dimensional model of a scene computed from multi-view calibrated two-dimensional photographs. Our approach first performs probabilistic space carving, which results in a 3D grid of voxel probabilities that describe the likelihood of a voxel existing in the model. We then employ a three-dimensional geodesic active surface to extract a most likely conformally-weighted minimal surface from the voxel probabilities. This surface is then polygonalized and texture-mapped, yielding in a 3D model easily rendered with standard graphics hardware.

Item Type: Book Section
Additional Information: © 2002 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions: School of Informatics > Department of Computing
URI: http://openaccess.city.ac.uk/id/eprint/4395

Actions (login required)

View Item View Item


Downloads per month over past year

View more statistics