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Accessibility of 3D Game Environments for People with Aphasia: An Exploratory Study

Galliers, J. R., Wilson, S., Muscroft, S. , Marshall, J., Roper, A., Cocks, N. & Pring, T. (2011). Accessibility of 3D Game Environments for People with Aphasia: An Exploratory Study. Paper presented at the 13th International ACM SIGACCESS Conference on Computers and Accessibility, 24 - 26 Oct 2011, Dundee, Scotland.

Abstract

People with aphasia experience difficulties with all aspects of language and this can mean that their access to technology is substantially reduced. We report a study undertaken to investigate the issues that confront people with aphasia when interacting with technology, specifically 3D game environments. Five people with aphasia were observed and interviewed in twelve workshop sessions. We report the key themes that emerged from the study, such as the importance of direct mappings between users’ interactions and actions in a virtual environment. The results of the study provide some insight into the challenges, but also the opportunities, these mainstream technologies offer to people with aphasia. We discuss how these technologies could be more supportive and inclusive for people with language and communication difficulties.

Publication Type: Conference or Workshop Item (Paper)
Publisher Keywords: Aphasia, stroke, 3D games, virtual environments, accessible interaction design
Subjects: P Language and Literature > P Philology. Linguistics
Q Science > QA Mathematics > QA76 Computer software
Z Bibliography. Library Science. Information Resources > Z665 Library Science. Information Science
Departments: School of Health & Psychological Sciences > Language & Communication Science
School of Science & Technology > Computer Science > Human Computer Interaction Design
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