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Ideation as an intellectual information acquisition and use context: Investigating game designers’ information-based ideation behavior

Makri, S., Hsueh, T-L. and Jones, S. (2018). Ideation as an intellectual information acquisition and use context: Investigating game designers’ information-based ideation behavior. Journal of the Association for Information Science and Technology, doi: 10.1002/asi.24169

Abstract

Human Information Behavior (HIB) research commonly examines behavior in the context of why information is acquired and how it will be used, but usually at the level of the work or everyday-life tasks the information will support. HIB has not been examined in detail at the broader contextual level of intellectual purpose (i.e. the higher-order conceptual tasks the information was acquired to support). Examination at this level can enhance holistic understanding of HIB as a ‘means to an intellectual end’ and inform the design of digital information environments that support information interaction for specific intellectual purposes. We investigate information-based ideation (IBI) as a specific intellectual information acquisition and use context by conducting Critical Incident-style interviews with ten game designers, focusing on how they interact with information to generate and develop creative design ideas. Our findings give rise to a framework of their ideation-focused HIB, which systems designers can leverage to reason about how best to support certain behaviors to drive design ideation. These findings emphasize the importance of intellectual purpose as a driver for acquisition and desired outcome of use.

Publication Type: Article
Additional Information: This is the peer reviewed version of the following article: Makri, S., Hsueh, T-L. and Jones, S. (2018). Ideation as an intellectual information acquisition and use context: Investigating game designers’ information-based ideation behavior. Journal of the Association for Information Science and Technology, which is published in final form https://doi.org/10.1002/asi.24169 . This article may be used for non-commercial purposes in accordance with Wiley Terms and Conditions for Use of Self-Archived Versions.
Publisher Keywords: information behavior, information-based ideation, context, game design, creativity
Subjects: B Philosophy. Psychology. Religion > BF Psychology
Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Departments: School of Mathematics, Computer Science & Engineering > Computer Science
URI: http://openaccess.city.ac.uk/id/eprint/21179
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