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First Person vs. Third Person Perspective in Digital Games: Do Player Preferences Affect Immersion?

Denisova, A. and Cairns, P. (2015). First Person vs. Third Person Perspective in Digital Games: Do Player Preferences Affect Immersion? In: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. (pp. 145-148). New York: ACM. ISBN 978-1-4503-3145-6

Abstract

Contemporary digital game developers offer a variety of games for the diverse tastes of their customers. Although the gaming experience often depends on one's preferences, the same may not apply to the level of their immersion. It has been argued whether the player perspective can influence the level of player's involvement with the game. The aim of this study was to research whether interacting with a game in first person perspective is more immersive than playing in the third person point of view (POV). The set up to test the theory involved participants playing a role-playing game in either mode, naming their preferred perspective, and subjectively evaluating their immersive experience. The results showed that people were more immersed in the game play when viewing the game world through the eyes of the character, regardless of their preferred perspectives.

Publication Type: Conference or Workshop Item (Paper)
Additional Information: © {Denisova, A. & Cairns, P. | ACM} {2015}. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, http://dx.doi.org/10.1145/2702123.2702256.
Publisher Keywords: Digital games; Immersion; Player experience; Player perspective; Camera point of view
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Q Science > QA Mathematics > QA76 Computer software
Departments: School of Mathematics, Computer Science & Engineering > Computer Science
URI: http://openaccess.city.ac.uk/id/eprint/21350
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