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Too Many Questionnaires: Measuring Player Experience Whilst Playing Digital Games

Nordin, A. I., Denisova, A. and Cairns, P. (2014). Too Many Questionnaires: Measuring Player Experience Whilst Playing Digital Games. Paper presented at the The Seventh York Doctoral Symposium on Computer Science and Electronics, 30 Oct 2014, York, UK.

Abstract

Player experience is an important area of research in digital games. The findings are crucial for the developers, designers and reviewers of games, allowing for the better understanding of player experience whilst playing digital games. Questionnaires are a way to directly measure the reported experiences of players. This approach in games research, however, is challenging for new researchers because of the proliferation of questionnaires available. The problem is knowing which questionnaires are measuring what aspect of experience. This paper sets out the need for positioning the various questionnaires in relation to each other. We list all the current available questionnaires to measure engagement whilst playing digital games. We, therefore, argue that further investigation on these questionnaires is needed to produce better quality questionnaires and reduce confusion amongst player experience researchers.

Publication Type: Conference or Workshop Item (Paper)
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Departments: School of Mathematics, Computer Science & Engineering > Computer Science
URI: http://openaccess.city.ac.uk/id/eprint/21353
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