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Items where Author is "Denisova, A."

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Number of items: 17.

Article

Alkhuzai, K. & Denisova, A. ORCID: 0000-0002-1497-5808 (2021). Evaluating the Use of Persuasive Design Cards for Novice Designers. Journal of usability studies, 16(2), pp. 91-120.

Denisova, A. ORCID: 0000-0002-1497-5808, Cairns, P., Guckelsberger, C. & Zendle, D. (2020). Measuring perceived challenge in digital games: Development & validation of the challenge originating from recent gameplay interaction scale (CORGIS). International Journal of Human-Computer Studies, 137, article number 102383. doi: 10.1016/j.ijhcs.2019.102383

Denisova, A. & Cairns, P. (2019). Player experience and deceptive expectations of difficulty adaptation in digital games. Entertainment Computing, 29, pp. 56-68. doi: 10.1016/j.entcom.2018.12.001

Jones, M., Owen, T., Denisova, A. ORCID: 0000-0002-1497-5808 & Mitchell, S. (2019). Acceptability of a Plasticity Focused Serious Game Intervention for PTSD: A User Requirements Analysis. JMIR Serious Games, 7(2), article number e11909. doi: 10.2196/11909

Power, C., Cairns, P., Denisova, A. ORCID: 0000-0002-1497-5808 , Papaioannou, T. & Gultroma, R. (2018). Lost at the Edge of Uncertainty: Measuring Player Uncertainty in Digital Games. International Journal of Human-Computer Interaction, 35(12), pp. 1033-1045. doi: 10.1080/10447318.2018.1507161

Book Section

Denisova, A. ORCID: 0000-0002-1497-5808 & Cook, E. (2019). Power-Ups in Digital Games: The Rewarding Effect of Phantom Game Elementson Player Experience. In: CHI PLAY '19 Proceedings of the Annual Symposium on Computer-Human Interaction in Play. (pp. 161-168). New York, NY: ACM Press. doi: 10.1145/3311350.3347173

Denisova, A., Guckelsberger, C. & Zendle, D. (2017). Challenge in Digital Games: Towards Developing a Measurement Tool. In: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. (pp. 2511-2519). New York, USA: ACM Press. doi: 10.1145/3027063.3053209

Power, C., Denisova, A., Papaioannou, T. & Cairns, P. (2017). Measuring Uncertainty in Games: Design and Preliminary Validation. In: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. (pp. 2839-2845). New York, USA: ACM Press. doi: 10.1145/3027063.3053215

Conference or Workshop Item

Denisova, A. ORCID: 0000-0002-1497-5808, Bopp, J. A., Nguyen, T. D. & Mekler, E. D. (2021). “Whatever the Emotional Experience, It’s Up to Them”: Insights from Designers of Emotionally Impactful Games. In: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. CHI '21: CHI Conference on Human Factors in Computing Systems, May 2021, Yokohama, Japan. doi: 10.1145/3411764.3445286

Firat, E., Denisova, A. ORCID: 0000-0002-1497-5808 & Laramee, R. (2020). Treemap Literacy: A Classroom-Based Investigation. In: Eurographics Proceedings. Eurographics, 25-29 May 2020, Norrköping, Sweden.

Peng, X., Huang, J., Denisova, A. ORCID: 0000-0002-1497-5808 , Chen, H., Tian, F. & Wang, H. (2020). A Palette of Deepened Emotions: Exploring Emotional Challenge in Virtual Reality Games. In: CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. CHI'20 Conference on Human Factors in Computing Systems, 25 - 30 Apr 2020, Honolulu, HI, USA. doi: 10.1145/3313831.3376221

Abd Rahman, M. H., Nordin, A. I. & Denisova, A. ORCID: 0000-0002-1497-5808 (2017). The effect of time manipulation on immersion in digital games. In: Badioze Zaman, H., Robinson, P., Smeaton, A. F. , Shih, T. K. & Velastin, S. (Eds.), Advances in Visual Informatics. IVIC 2017. International Visual Informatics Conference 2017, 28 - 30 November, Bangi, Malaysia. doi: 10.1007/978-3-319-70010-6_50

Denisova, A., Nordin, A. I. & Cairns, P. (2016). The Convergence of Player Experience Questionnaires. In: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play. CHI Play '16 2016 Annual Symposium on Computer-Human Interaction in Play, 16 - 19 October 2016, Austin, Texas, USA. doi: 10.1145/2967934.2968095

Denisova, A. & Cairns, P. (2015). Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience. In: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. CHI PLAY '15 2015 Annual Symposium on Computer-Human Interaction in Play, 05 - 07 October 2015, London, UK. doi: 10.1145/2793107.2793141

Denisova, A. & Cairns, P. (2015). The Placebo Effect in Digital Games. In: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. 2105 Annual Symposium on Computer-Human Interaction in Play, 05 - 07 October, 2015, London, United Kingdom. doi: 10.1145/2793107.2793109

Denisova, A. & Cairns, P. (2015). First Person vs. Third Person Perspective in Digital Games: Do Player Preferences Affect Immersion? In: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. CHI '15 33rd Annual ACM Conference on Ham Factors in Computing Systems, 18 - 23 April 2015, Seoul, Republic of Korea. doi: 10.1145/2702123.2702256

Nordin, A. I., Denisova, A. & Cairns, P. (2014). Too Many Questionnaires: Measuring Player Experience Whilst Playing Digital Games. Paper presented at the The Seventh York Doctoral Symposium on Computer Science and Electronics, 30 Oct 2014, York, UK.

This list was generated on Thu Apr 18 04:52:32 2024 UTC.