Items where City Author is "Li, Feng"

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Number of items: 13.

Article

Nucciarelli, A., Li, F., Fernandes, K., Goumagias, N. D., Cabras, I., Devlin, S., Cowling, P. & Kudenko, D. (2017). From value chains to technological platforms: The effects of crowdfunding in the digital game industry. Journal of Business Research, doi: 10.1016/j.jbusres.2016.12.030

Iskoujina, Z., Ciesielska, M., Roberts, J. & Li, F. (2017). Grasping the business value of online communities. Journal of Organizational Change Management, 30(3), doi: 10.1108/JOCM-02-2016-0023

Roden, S., Nucciarelli, A., Li, F. & Grahamd, G. (2017). Big Data and the Transformation of Operations Models: A Framework and A New Research Agenda. Production Planning and Control, 28(11-12), pp. 929-944. doi: 10.1080/09537287.2017.1336792

Cabras, I., Goumagias, N. D., Fernandes, K., Cowling, P., Li, F., Kudenko, D., Devlin, S. & Nucciarelli, A. (2016). Exploring survival rates of companies in the UK video-games industry: An empirical study. Technological Forecasting and Social Change, doi: 10.1016/j.techfore.2016.10.073

Shi, X., Bigdeli, A. Z. & Li, F. (2016). An examination of NPD models in the context of business models. Journal of Business Research, 69(7), pp. 2541-2550. doi: 10.1016/j.jbusres.2015.10.087

Ziaee Bigdeli, A., Li, F. & Shi, X. (2016). Sustainability and scalability of university spinouts: A business model perspective. R&D Management, 46(3), pp. 504-518. doi: 10.1111/radm.12167

Li, F., Nucciarelli, A., Roden, S. & Graham, G. (2016). How Smart Cities Transform Operations Models: A New Research Agenda for Operations Management in the Digital Economy. Production Planning & Control, 27(6), pp. 514-528. doi: 10.1080/09537287.2016.1147096

Oderanti, F. O. & Li, F. (2016). A holistic review and framework for sustainable business models for assisted living technologies and services. International Journal of Healthcare Technology and Management, 15(4), pp. 273-307. doi: 10.1504/IJHTM.2016.084128

Oderanti, F. O., Li, F. & De Wilde, P. (2012). Application of strategic fuzzy games to wage increase negotiation and decision problems. Expert Systems with Applications, 39(12), pp. 11103-11114. doi: 10.1016/j.eswa.2012.03.060

Li, F., PieĊ„kowski, D., van Moorsel, A. & Smith, C. (2012). A Holistic Framework for Trust in Online Transactions. International Journal Of Management Reviews, 14(1), pp. 85-103. doi: 10.1111/j.1468-2370.2011.00311.x

Li, F., Papagiannidis, S. & Bourlakis, M. (2010). Living In 'Multiple Spaces': Extending Our Socio-Economic Environment Through Virtual Worlds. Environment and Planning D: Society and Space, 28(3), pp. 425-446. doi: 10.1068/d14708

Papagiannidis, S., Bourlakis, M. & Li, F. (2008). Making real money in virtual worlds. MMORPGs and emerging business opportunities, challenges and ethical implications in metaverses. Technological Forecasting and Social Change, 75(5), pp. 610-622. doi: 10.1016/j.techfore.2007.04.007

Report

Li, F. (2016). The Future of Video. Cambridge, UK: Imagen Ltd.

This list was generated on Sat Sep 23 06:13:32 2017 UTC.