Items where City Author is "Li, Feng"

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Number of items: 16.

Article

Hodge, V. J., Sephton, N., Devlin, S., Cowling, P., Goumagias, N. D., Shao, J., Purvis, K., Cabras, I., Fernandes, K. & Li, F. (2018). How the Business Model of Customisable Card Games Influences Player Engagement. IEEE Transactions on Computational Intelligence and AI in Games,

Li, F. (2018). The digital transformation of business models in the creative industries: A holistic framework and emerging trends. Technovation, doi: 10.1016/j.technovation.2017.12.004

Oderanti, F. O. & Li, F. (2018). Commercialization of eHealth innovations in the market of the UK healthcare sector: A framework for a sustainable business model. Psychology & Marketing, 35(2), pp. 120-137. doi: 10.1002/mar.21074

Nucciarelli, A., Li, F., Fernandes, K., Goumagias, N. D., Cabras, I., Devlin, S., Cowling, P. & Kudenko, D. (2017). From value chains to technological platforms: The effects of crowdfunding in the digital game industry. Journal of Business Research, doi: 10.1016/j.jbusres.2016.12.030

Iskoujina, Z., Ciesielska, M., Roberts, J. & Li, F. (2017). Grasping the business value of online communities. Journal of Organizational Change Management, 30(3), doi: 10.1108/JOCM-02-2016-0023

Roden, S., Nucciarelli, A., Li, F. & Grahamd, G. (2017). Big Data and the Transformation of Operations Models: A Framework and A New Research Agenda. Production Planning and Control, 28(11-12), pp. 929-944. doi: 10.1080/09537287.2017.1336792

Cabras, I., Goumagias, N. D., Fernandes, K., Cowling, P., Li, F., Kudenko, D., Devlin, S. & Nucciarelli, A. (2016). Exploring survival rates of companies in the UK video-games industry: An empirical study. Technological Forecasting and Social Change, doi: 10.1016/j.techfore.2016.10.073

Shi, X., Bigdeli, A. Z. & Li, F. (2016). An examination of NPD models in the context of business models. Journal of Business Research, 69(7), pp. 2541-2550. doi: 10.1016/j.jbusres.2015.10.087

Ziaee Bigdeli, A., Li, F. & Shi, X. (2016). Sustainability and scalability of university spinouts: A business model perspective. R&D Management, 46(3), pp. 504-518. doi: 10.1111/radm.12167

Li, F., Nucciarelli, A., Roden, S. & Graham, G. (2016). How Smart Cities Transform Operations Models: A New Research Agenda for Operations Management in the Digital Economy. Production Planning & Control, 27(6), pp. 514-528. doi: 10.1080/09537287.2016.1147096

Oderanti, F. O. & Li, F. (2016). A holistic review and framework for sustainable business models for assisted living technologies and services. International Journal of Healthcare Technology and Management, 15(4), pp. 273-307. doi: 10.1504/IJHTM.2016.084128

Oderanti, F. O., Li, F. & De Wilde, P. (2012). Application of strategic fuzzy games to wage increase negotiation and decision problems. Expert Systems with Applications, 39(12), pp. 11103-11114. doi: 10.1016/j.eswa.2012.03.060

Li, F., PieĊ„kowski, D., van Moorsel, A. & Smith, C. (2012). A Holistic Framework for Trust in Online Transactions. International Journal Of Management Reviews, 14(1), pp. 85-103. doi: 10.1111/j.1468-2370.2011.00311.x

Li, F., Papagiannidis, S. & Bourlakis, M. (2010). Living In 'Multiple Spaces': Extending Our Socio-Economic Environment Through Virtual Worlds. Environment and Planning D: Society and Space, 28(3), pp. 425-446. doi: 10.1068/d14708

Papagiannidis, S., Bourlakis, M. & Li, F. (2008). Making real money in virtual worlds. MMORPGs and emerging business opportunities, challenges and ethical implications in metaverses. Technological Forecasting and Social Change, 75(5), pp. 610-622. doi: 10.1016/j.techfore.2007.04.007

Report

Li, F. (2016). The Future of Video. Cambridge, UK: Imagen Ltd.

This list was generated on Sat Feb 17 06:14:28 2018 UTC.