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Degraded reality: Using VR/AR to simulate visual impairments

Jones, P. R. ORCID: 0000-0001-7672-8397 & Ometto, G. (2018). Degraded reality: Using VR/AR to simulate visual impairments. In: 2018 IEEE Workshop on Augmented and Virtual Realities for Good (VAR4Good). . IEEE. ISBN 978-1-5386-5978-6 doi: 10.1109/VAR4GOOD.2018.8576885


The effects of eye disease cannot be depicted accurately using traditional media. Consequently, public understanding of eye disease is often poor. We present a VR/AR system for simulating common visual impairments, including disability glare, spatial distortions (Metamorphopsia), the selective blurring and filling-in of information across the visual field, and color vision deficits. Unlike most existing simulators, the simulations are informed by patients' self-reported symptoms, can be quantitatively manipulated to provide custom disease profiles, and support gaze-contingent presentation (i.e., when using a VR/AR headset that contains eye-tracking technology, such as the Fove0). Such a simulator could be used as a teaching/empathy aid, or as a tool for evaluating the accessibility of new products and environments.

Publication Type: Conference or Workshop Item (Paper)
Additional Information: © 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
Publisher Keywords: Visualization, Kernel, Image color analysis, Diseases, Distortion, Augmented reality, Retina
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
R Medicine > RE Ophthalmology
Departments: School of Health & Psychological Sciences > Optometry & Visual Sciences
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