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Modelling Evolution in Structured Populations Involving Multiplayer Interactions

Broom, M. ORCID: 0000-0002-1698-5495, Erovenko, I. V. & Rychtar, J. (2020). Modelling Evolution in Structured Populations Involving Multiplayer Interactions. Dynamic Games and Applications, 11(2), pp. 270-293. doi: 10.1007/s13235-020-00358-9

Abstract

We consider models of evolution in structured populations involving multiplayer games. Whilst also discussing other models, we focus on the modelling framework developed by Broom and Rychtář (J Theor Biol 302:70–80, 2012) onwards. This includes key progress so far, the main gaps and limitations, the relationship and synergies with other models and a discussion of the direction of future work. In this regard as well as discussing existing work, there is some new research on the applicability and robustness of current models with respect to using them to model real populations. This is an important potential advance, as previously all of the work has been entirely theoretical. In particular, the most complex models will have many parameters, and we concentrate on considering simpler versions with a small number of parameters which still possess the key features which would make them applicable. We find that these models are generally robust, in particular issues that can arise related to small payoff changes at critical values and removal of pivotal vertices would have similar effects on other modelling system including evolutionary graph theory. These often occur where it can be argued that there is a lack of robustness in the real system that the model faithfully picks up, and so is not a problematic feature.

Publication Type: Article
Additional Information: This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.
Publisher Keywords: structured populations, multiplayer games, Markov model, aggregation, robustness
Subjects: H Social Sciences > HB Economic Theory
Q Science > QA Mathematics
Departments: School of Science & Technology > Mathematics
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