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Is it only a game? Video games and violence

Suziedelyte, A. ORCID: 0000-0003-2420-9231 (2021). Is it only a game? Video games and violence. Journal of Economic Behavior and Organization, 188, pp. 105-125. doi: 10.1016/j.jebo.2021.05.014

Abstract

Popular media often links violent video games to real-life violence, although there is limited evidence to support this link. I analyze how adolescent boys’ violent behavior is affected by the releases of new violent video games in the U.S. Variation in children’s exposure to the releases comes from variation in video game release and interview dates and thus is plausibly exogenous. I find no evidence that child reported violence against other people increases after a new violent video game is released. Thus, policies that place restrictions on video game sales to minors are unlikely to reduce violence.

Publication Type: Article
Additional Information: © 2021. This manuscript version is made available under the CC-BY-NC-ND 4.0 license http://creativecommons.org/licenses/by-nc-nd/4.0/
Publisher Keywords: Media, Violence, Children
Subjects: G Geography. Anthropology. Recreation > GV Recreation Leisure
Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Departments: School of Arts & Social Sciences > Economics
Date available in CRO: 13 May 2021 09:20
Date deposited: 13 May 2021
Date of acceptance: 12 May 2021
Date of first online publication: 4 June 2021
URI: https://openaccess.city.ac.uk/id/eprint/26142
[img] Text - Accepted Version
This document is not freely accessible until 4 December 2022 due to copyright restrictions.
Available under License Creative Commons Attribution Non-commercial No Derivatives.

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