Sports Tournament Predictions Using Direct Manipulation
Vuillemot, R. & Perin, C. (2016). Sports Tournament Predictions Using Direct Manipulation. IEEE Computer Graphics and Applications, 36(5), pp. 62-71. doi: 10.1109/mcg.2016.90
Abstract
An advanced interface for sports tournament predictions uses direct manipulation to allow users to make nonlinear predictions. Unlike previous interface designs, the interface helps users focus on their prediction tasks by enabling them to first choose a winner and then fill out the rest of the bracket. In real-world tests of the proposed interface (for the 2014 FIFA World Cup tournament and 2015/2016 UEFA Champions League), the authors validated the use of direct manipulation as an alternative to widgets. Using visitor interaction logs, they were able to determine the strategies people use to perform predictions and identify potential areas of improvement for further prediction interfaces.
Publication Type: | Article |
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Additional Information: | © 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works. |
Publisher Keywords: | user-generated predictions, computer graphics, user interface design, nonlinear predictions, direct manipulation, human-computer interaction, information visualization |
Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Departments: | School of Science & Technology > Computer Science School of Science & Technology > Computer Science > giCentre |
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