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Challenge in Digital Games: Towards Developing a Measurement Tool

Denisova, A., Guckelsberger, C. and Zendle, D. (2017). Challenge in Digital Games: Towards Developing a Measurement Tool. In: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. (pp. 2511-2519). New York, USA: ACM Press. ISBN 9781450346566


Challenge is arguably the most important experience that players seek in digital games. However, without a measure of how challenged players feel during the act of play, it is hard to design games that are neither too easy nor too hard and, therefore, truly enjoyable. Especially in industry, challenge is dominantly assessed by means of manual play testing in ad-hoc trials. The aim of this research is to create a more systematic, complete, and reliable instrument to evaluate the level of players' experienced challenge in games in the form of a questionnaire. This paper presents the key results from an extensive literature survey which will inform further development. We survey definitions of challenge, challenge types, and their relation to player experience based on the observations of game designers. We furthermore draw from empirical findings in a diverse range of fields such as game studies, human-computer interaction (HCI) and artificial intelligence (AI).

Publication Type: Book Section
Additional Information: © 2017, the authors.
Publisher Keywords: Challenge; Difficulty; Digital Games; Questionnaire; Player Experience; Survey
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Departments: School of Mathematics, Computer Science & Engineering > Computer Science
Date Deposited: 25 Jan 2019 10:28
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