Items where City Author is "Denisova, Alena"
Article
Alkhuzai, K. & Denisova, A. ORCID: 0000-0002-1497-5808 (2021).
Evaluating the Use of Persuasive Design Cards for Novice Designers.
Journal of usability studies, 16(2),
pp. 91-120.
Denisova, A. ORCID: 0000-0002-1497-5808, Cairns, P., Guckelsberger, C. & Zendle, D. (2020).
Measuring perceived challenge in digital games: Development & validation of the challenge originating from recent gameplay interaction scale (CORGIS).
International Journal of Human-Computer Studies, 137,
102383.
doi: 10.1016/j.ijhcs.2019.102383
Denisova, A. & Cairns, P. (2019). Player experience and deceptive expectations of difficulty adaptation in digital games. Entertainment Computing, 29, pp. 56-68. doi: 10.1016/j.entcom.2018.12.001
Jones, M., Owen, T., Denisova, A. ORCID: 0000-0002-1497-5808 & Mitchell, S. (2019).
Acceptability of a Plasticity Focused Serious Game Intervention for PTSD: A User Requirements Analysis.
JMIR Serious Games, 7(2),
e11909.
doi: 10.2196/11909
Power, C., Cairns, P., Denisova, A. ORCID: 0000-0002-1497-5808 , Papaioannou, T. & Gultroma, R. (2018).
Lost at the Edge of Uncertainty: Measuring Player Uncertainty in Digital Games.
International Journal of Human-Computer Interaction,
doi: 10.1080/10447318.2018.1507161
Book Section
Denisova, A. ORCID: 0000-0002-1497-5808 & Cook, E. (2019).
Power-Ups in Digital Games: The Rewarding Effect of Phantom Game Elementson Player Experience.
In:
CHI PLAY '19 Proceedings of the Annual Symposium on Computer-Human Interaction in Play.
(pp. 161-168). New York, NY: ACM Press.
doi: 10.1145/3311350.3347173
Denisova, A., Guckelsberger, C. & Zendle, D. (2017). Challenge in Digital Games: Towards Developing a Measurement Tool. In: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. (pp. 2511-2519). New York, USA: ACM Press. doi: 10.1145/3027063.3053209
Power, C., Denisova, A., Papaioannou, T. & Cairns, P. (2017). Measuring Uncertainty in Games: Design and Preliminary Validation. In: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. (pp. 2839-2845). New York, USA: ACM Press. doi: 10.1145/3027063.3053215
Conference or Workshop Item
Denisova, A. ORCID: 0000-0002-1497-5808, Bopp, J. A., Nguyen, T. D. & Mekler, E. D. (2021).
“Whatever the Emotional Experience, It’s Up to Them”: Insights from Designers of Emotionally Impactful Games.
In:
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems.
(pp. 1-9). ACM.
ISBN 9781450380966
doi: 10.1145/3411764.3445286
Firat, E., Denisova, A. ORCID: 0000-0002-1497-5808 & Laramee, R. (2020).
Treemap Literacy: A Classroom-Based Investigation.
Paper presented at the Eurographics, 25-29 May 2020, Norrköping, Sweden.
Peng, X., Huang, J., Denisova, A. ORCID: 0000-0002-1497-5808 , Chen, H., Tian, F. & Wang, H. (2020).
A Palette of Deepened Emotions: Exploring Emotional Challenge in Virtual Reality Games.
In:
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems.
(pp. 1-13). New York, USA: ACM.
ISBN 978-1-4503-6708-0
doi: 10.1145/3313831.3376221
Abd Rahman, M. H., Nordin, A. I. & Denisova, A. ORCID: 0000-0002-1497-5808 (2017).
The effect of time manipulation on immersion in digital games.
In: Badioze Zaman, H., Robinson, P., Smeaton, A. F. , Shih, T. K. & Velastin, S. (Eds.),
Advances in Visual Informatics. IVIC 2017.
Lecture Notes in Computer Science.
(pp. 544-551). Cham: UNSPECIFIED.
ISBN 978-3-319-70009-0
doi: 10.1007/978-3-319-70010-6_50
Denisova, A., Nordin, A. I. & Cairns, P. (2016). The Convergence of Player Experience Questionnaires. In: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play. (pp. 33-37). New York: ACM. ISBN 978-1-4503-4456-2 doi: 10.1145/2967934.2968095
Denisova, A. & Cairns, P. (2015). Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience. In: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. (pp. 97-101). New York: ACM Press. ISBN 9781450334662 doi: 10.1145/2793107.2793141
Denisova, A. & Cairns, P. (2015). The Placebo Effect in Digital Games. In: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. (pp. 23-33). New York: ACM. ISBN 9781450334662 doi: 10.1145/2793107.2793109
Denisova, A. & Cairns, P. (2015). First Person vs. Third Person Perspective in Digital Games: Do Player Preferences Affect Immersion? In: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. (pp. 145-148). New York: ACM. ISBN 978-1-4503-3145-6 doi: 10.1145/2702123.2702256
Nordin, A. I., Denisova, A. & Cairns, P. (2014). Too Many Questionnaires: Measuring Player Experience Whilst Playing Digital Games. Paper presented at the The Seventh York Doctoral Symposium on Computer Science and Electronics, 30 Oct 2014, York, UK.