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The effect of time manipulation on immersion in digital games

Abd Rahman, M. H., Nordin, A. I. & Denisova, A. ORCID: 0000-0002-1497-5808 (2017). The effect of time manipulation on immersion in digital games. In: Badioze Zaman, H., Robinson, P., Smeaton, A. F. , Shih, T. K. & Velastin, S. (Eds.), Advances in Visual Informatics. IVIC 2017. Lecture Notes in Computer Science. (pp. 544-551). Cham: UNSPECIFIED. ISBN 978-3-319-70009-0 doi: 10.1007/978-3-319-70010-6_50


Many empirical studies look into identifying factors that influence the quality of experience in video games. In this paper, we present research into the effect of playing time and players’ perception of the time on their immersion in the game. We invited 20 participants to play a puzzle game Bejeweled 2 for 7 min. They played the game in two conditions, namely, correct time (timer was programmed to be exactly 7 min) and wrong time (the countdown was set to be for 6 min, but was presented as a 7 min timer to the player). Players’ immersion scores were measured after the game using the IEQ. The results show no significant difference in immersion scores between the two conditions and participants’ comments also revealed that they perceived no difference in playing time between the conditions. This suggests that there is a dissociation between gaming time and subjective experience of gaming. Further research is required to investigate the relationship between playing time and positive gaming experiences.

Publication Type: Conference or Workshop Item (Paper)
Additional Information: This is a post-peer-review, pre-copyedit version of an article published in Advances in Visual Informatics, . The final authenticated version is available online at:
Publisher Keywords: Player experience Immersion Playing time Digital games User experience
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Q Science > QA Mathematics > QA76 Computer software
Departments: School of Science & Technology > Computer Science
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