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Items where City Author is "Denisova, Alena"

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Denisova, A. ORCID: 0000-0002-1497-5808, Bopp, J. A., Nguyen, T. D. & Mekler, E. D. (2021). “Whatever the Emotional Experience, It’s Up to Them”: Insights from Designers of Emotionally Impactful Games. In: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. CHI '21: CHI Conference on Human Factors in Computing Systems, May 2021, Yokohama, Japan. doi: 10.1145/3411764.3445286

Alkhuzai, K. & Denisova, A. ORCID: 0000-0002-1497-5808 (2021). Evaluating the Use of Persuasive Design Cards for Novice Designers. Journal of usability studies, 16(2), pp. 91-120.

Firat, E., Denisova, A. ORCID: 0000-0002-1497-5808 & Laramee, R. (2020). Treemap Literacy: A Classroom-Based Investigation. In: Eurographics Proceedings. Eurographics, 25-29 May 2020, Norrköping, Sweden.

Denisova, A. ORCID: 0000-0002-1497-5808, Cairns, P., Guckelsberger, C. & Zendle, D. (2020). Measuring perceived challenge in digital games: Development & validation of the challenge originating from recent gameplay interaction scale (CORGIS). International Journal of Human-Computer Studies, 137, article number 102383. doi: 10.1016/j.ijhcs.2019.102383

Peng, X., Huang, J., Denisova, A. ORCID: 0000-0002-1497-5808 , Chen, H., Tian, F. & Wang, H. (2020). A Palette of Deepened Emotions: Exploring Emotional Challenge in Virtual Reality Games. In: CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. CHI'20 Conference on Human Factors in Computing Systems, 25 - 30 Apr 2020, Honolulu, HI, USA. doi: 10.1145/3313831.3376221

Denisova, A. ORCID: 0000-0002-1497-5808 & Cook, E. (2019). Power-Ups in Digital Games: The Rewarding Effect of Phantom Game Elementson Player Experience. In: CHI PLAY '19 Proceedings of the Annual Symposium on Computer-Human Interaction in Play. (pp. 161-168). New York, NY: ACM Press. doi: 10.1145/3311350.3347173

Denisova, A. & Cairns, P. (2019). Player experience and deceptive expectations of difficulty adaptation in digital games. Entertainment Computing, 29, pp. 56-68. doi: 10.1016/j.entcom.2018.12.001

Jones, M., Owen, T., Denisova, A. ORCID: 0000-0002-1497-5808 & Mitchell, S. (2019). Acceptability of a Plasticity Focused Serious Game Intervention for PTSD: A User Requirements Analysis. JMIR Serious Games, 7(2), article number e11909. doi: 10.2196/11909

Power, C., Cairns, P., Denisova, A. ORCID: 0000-0002-1497-5808 , Papaioannou, T. & Gultroma, R. (2018). Lost at the Edge of Uncertainty: Measuring Player Uncertainty in Digital Games. International Journal of Human-Computer Interaction, 35(12), pp. 1033-1045. doi: 10.1080/10447318.2018.1507161

Abd Rahman, M. H., Nordin, A. I. & Denisova, A. ORCID: 0000-0002-1497-5808 (2017). The effect of time manipulation on immersion in digital games. In: Badioze Zaman, H., Robinson, P., Smeaton, A. F. , Shih, T. K. & Velastin, S. (Eds.), Advances in Visual Informatics. IVIC 2017. International Visual Informatics Conference 2017, 28 - 30 November, Bangi, Malaysia. doi: 10.1007/978-3-319-70010-6_50

Denisova, A., Guckelsberger, C. & Zendle, D. (2017). Challenge in Digital Games: Towards Developing a Measurement Tool. In: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. (pp. 2511-2519). New York, USA: ACM Press. doi: 10.1145/3027063.3053209

Power, C., Denisova, A., Papaioannou, T. & Cairns, P. (2017). Measuring Uncertainty in Games: Design and Preliminary Validation. In: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. (pp. 2839-2845). New York, USA: ACM Press. doi: 10.1145/3027063.3053215

Denisova, A., Nordin, A. I. & Cairns, P. (2016). The Convergence of Player Experience Questionnaires. In: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play. CHI Play '16 2016 Annual Symposium on Computer-Human Interaction in Play, 16 - 19 October 2016, Austin, Texas, USA. doi: 10.1145/2967934.2968095

Denisova, A. & Cairns, P. (2015). Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience. In: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. CHI PLAY '15 2015 Annual Symposium on Computer-Human Interaction in Play, 05 - 07 October 2015, London, UK. doi: 10.1145/2793107.2793141

Denisova, A. & Cairns, P. (2015). The Placebo Effect in Digital Games. In: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. 2105 Annual Symposium on Computer-Human Interaction in Play, 05 - 07 October, 2015, London, United Kingdom. doi: 10.1145/2793107.2793109

Denisova, A. & Cairns, P. (2015). First Person vs. Third Person Perspective in Digital Games: Do Player Preferences Affect Immersion? In: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. CHI '15 33rd Annual ACM Conference on Ham Factors in Computing Systems, 18 - 23 April 2015, Seoul, Republic of Korea. doi: 10.1145/2702123.2702256

Nordin, A. I., Denisova, A. & Cairns, P. (2014). Too Many Questionnaires: Measuring Player Experience Whilst Playing Digital Games. Paper presented at the The Seventh York Doctoral Symposium on Computer Science and Electronics, 30 Oct 2014, York, UK.

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