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Items where City Author is "Denisova, Alena"

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Denisova, A. ORCID: 0000-0002-1497-5808, Bopp, J. A., Nguyen, T. D. & Mekler, E. D. (2021). “Whatever the Emotional Experience, It’s Up to Them”: Insights from Designers of Emotionally Impactful Games. In: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. (pp. 1-9). ACM. ISBN 9781450380966 doi: 10.1145/3411764.3445286

Alkhuzai, K. & Denisova, A. ORCID: 0000-0002-1497-5808 (2021). Evaluating the Use of Persuasive Design Cards for Novice Designers. Journal of usability studies, 16(2), pp. 91-120.

Firat, E., Denisova, A. ORCID: 0000-0002-1497-5808 & Laramee, R. (2020). Treemap Literacy: A Classroom-Based Investigation. Paper presented at the Eurographics, 25-29 May 2020, Norrköping, Sweden.

Denisova, A. ORCID: 0000-0002-1497-5808, Cairns, P., Guckelsberger, C. & Zendle, D. (2020). Measuring perceived challenge in digital games: Development & validation of the challenge originating from recent gameplay interaction scale (CORGIS). International Journal of Human-Computer Studies, 137, 102383. doi: 10.1016/j.ijhcs.2019.102383

Peng, X., Huang, J., Denisova, A. ORCID: 0000-0002-1497-5808 , Chen, H., Tian, F. & Wang, H. (2020). A Palette of Deepened Emotions: Exploring Emotional Challenge in Virtual Reality Games. In: CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. (pp. 1-13). New York, USA: ACM. ISBN 978-1-4503-6708-0 doi: 10.1145/3313831.3376221

Denisova, A. ORCID: 0000-0002-1497-5808 & Cook, E. (2019). Power-Ups in Digital Games: The Rewarding Effect of Phantom Game Elementson Player Experience. In: CHI PLAY '19 Proceedings of the Annual Symposium on Computer-Human Interaction in Play. (pp. 161-168). New York, NY: ACM Press. doi: 10.1145/3311350.3347173

Denisova, A. & Cairns, P. (2019). Player experience and deceptive expectations of difficulty adaptation in digital games. Entertainment Computing, 29, pp. 56-68. doi: 10.1016/j.entcom.2018.12.001

Jones, M., Owen, T., Denisova, A. ORCID: 0000-0002-1497-5808 & Mitchell, S. (2019). Acceptability of a Plasticity Focused Serious Game Intervention for PTSD: A User Requirements Analysis. JMIR Serious Games, 7(2), e11909. doi: 10.2196/11909

Power, C., Cairns, P., Denisova, A. ORCID: 0000-0002-1497-5808 , Papaioannou, T. & Gultroma, R. (2018). Lost at the Edge of Uncertainty: Measuring Player Uncertainty in Digital Games. International Journal of Human-Computer Interaction, doi: 10.1080/10447318.2018.1507161

Abd Rahman, M. H., Nordin, A. I. & Denisova, A. ORCID: 0000-0002-1497-5808 (2017). The effect of time manipulation on immersion in digital games. In: Badioze Zaman, H., Robinson, P., Smeaton, A. F. , Shih, T. K. & Velastin, S. (Eds.), Advances in Visual Informatics. IVIC 2017. Lecture Notes in Computer Science. (pp. 544-551). Cham: UNSPECIFIED. ISBN 978-3-319-70009-0 doi: 10.1007/978-3-319-70010-6_50

Denisova, A., Guckelsberger, C. & Zendle, D. (2017). Challenge in Digital Games: Towards Developing a Measurement Tool. In: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. (pp. 2511-2519). New York, USA: ACM Press. doi: 10.1145/3027063.3053209

Power, C., Denisova, A., Papaioannou, T. & Cairns, P. (2017). Measuring Uncertainty in Games: Design and Preliminary Validation. In: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. (pp. 2839-2845). New York, USA: ACM Press. doi: 10.1145/3027063.3053215

Denisova, A., Nordin, A. I. & Cairns, P. (2016). The Convergence of Player Experience Questionnaires. In: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play. (pp. 33-37). New York: ACM. ISBN 978-1-4503-4456-2 doi: 10.1145/2967934.2968095

Denisova, A. & Cairns, P. (2015). Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience. In: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. (pp. 97-101). New York: ACM Press. ISBN 9781450334662 doi: 10.1145/2793107.2793141

Denisova, A. & Cairns, P. (2015). The Placebo Effect in Digital Games. In: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. (pp. 23-33). New York: ACM. ISBN 9781450334662 doi: 10.1145/2793107.2793109

Denisova, A. & Cairns, P. (2015). First Person vs. Third Person Perspective in Digital Games: Do Player Preferences Affect Immersion? In: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. (pp. 145-148). New York: ACM. ISBN 978-1-4503-3145-6 doi: 10.1145/2702123.2702256

Nordin, A. I., Denisova, A. & Cairns, P. (2014). Too Many Questionnaires: Measuring Player Experience Whilst Playing Digital Games. Paper presented at the The Seventh York Doctoral Symposium on Computer Science and Electronics, 30 Oct 2014, York, UK.

This list was generated on Sat Dec 2 03:00:31 2023 UTC.