A Pedagogical Framework for Developing Abstraction Skills
Begum, M. ORCID: 0009-0003-7876-1117, Crossley, J.
ORCID: 0009-0006-4431-6439, Strömbäck, F.
ORCID: 0000-0002-0556-6893 , Akrida, E.
ORCID: 0000-0002-1126-1623, Alpizar-Chacon, I.
ORCID: 0000-0002-6931-9787, Evans, A.
ORCID: 0000-0001-8647-3690, Gross, J. B.
ORCID: 0000-0002-7522-1049, Haglund, P.
ORCID: 0000-0003-2271-8294, Lonati, V.
ORCID: 0000-0002-4722-244X, Satyavolu, C.
ORCID: 0009-0001-8995-5772 & Thorgeirsson, S.
ORCID: 0000-0002-4455-7551 (2025).
A Pedagogical Framework for Developing Abstraction Skills.
2024 Working Group Reports on Innovation and Technology in Computer Science Education,
pp. 258-299.
doi: 10.1145/3689187.3709613
Abstract
Abstraction is a fundamental yet challenging skill to teach and learn in Computer Science education. Traditional frameworks of abstraction and concept formation often emphasize understanding an abstraction over its application, the latter being critical for practical Computer Science. Additionally, a common issue in education is when students may understand a concept in a classroom or a very specific setting but struggle to apply it outside of that context. In response, we present here a novel pedagogical framework designed to enhance both the development and application of abstraction skills in diverse educational contexts within the field of Computer Science. Our framework synthesizes common themes from existing models while introducing a new dimension focused explicitly on the actionable development of abstraction skills. Educators can adapt the framework to various educational contexts to support development of students' abstraction skills. Our framework was iteratively developed through a combination of theoretical analysis and reflective practice across multiple teaching contexts. We demonstrate the suitability of the framework by applying it to various case studies, demonstrating its broad applicability and practical utility. By offering a flexible yet comprehensive structure, our framework enables educators to effectively organize and deliver educational content, guiding students from abstract theoretical concepts to their practical application in Computer Science.
Publication Type: | Article |
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Additional Information: | This work is licensed under a Creative Commons Attribution 4.0 International License. © 2024 Copyright held by the owner/author(s). |
Publisher Keywords: | abstraction, pedagogy, CS1 to CS3, educational frameworks, computational thinking, algorithmic thinking, inferences, abstraction skills, cognitive models, recursion, pointers, data structures, concurrency, game theory |
Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Departments: | School of Science & Technology School of Science & Technology > Computer Science |
SWORD Depositor: |
Available under License Creative Commons: Attribution International Public License 4.0.
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