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Understanding the Dynamics of Trust in Location-Based Games as Hybrid Spaces: The Players' Perspective

Xu, J. ORCID: 0000-0002-8932-8082, Luna, S. M. ORCID: 0009-0009-2582-7438, Saker, M. ORCID: 0000-0002-7414-2840 , Chamberlain, A. ORCID: 0000-0002-2122-8077, LaLone, N. ORCID: 0000-0003-2254-2831, Laato, S. ORCID: 0000-0003-4285-0073, Tigwell, G. W. ORCID: 0000-0002-3123-6361 & Papangelis, K. ORCID: 0000-0001-5094-9837 (2026). Understanding the Dynamics of Trust in Location-Based Games as Hybrid Spaces: The Players' Perspective. In: Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems. CHI 2026: CHI Conference on Human Factors in Computing Systems, 13-17 Apr 2026, Barcelona, Spain. doi: 10.1145/3772318.3790587

Abstract

Location-based games (LBGs) merge digital play with physical environments, creating hybrid spaces that require players to navigate complex trust dynamics. Despite their global popularity, LBGs introduce unique challenges around fairness, safety, and privacy, spanning interactions among players, game systems, local communities, and non-players in shared public spaces. To examine how trust is perceived, built, and sustained in these environments, we conducted in-depth interviews with 26 players of four major LBGs: Pokémon GO, Monster Hunter Now, Ingress, and Pikmin Bloom. Using reflexive thematic analysis, we identified dynamics of trust across four trustor–trustee relationships: player–system, player–player, player–community, and player–non-player in five key aspects: fair play, location privacy, online vetting, hybrid interaction, and public play. Drawing on our findings, we propose a trust model for analyzing and designing trust in LBGs as hybrid spaces, and we outline design implications aimed at strengthening trust building and sustaining trustworthy interactions across the LBG ecology.

Publication Type: Conference or Workshop Item (Paper)
Additional Information: This work is licensed under a Creative Commons Attribution-NonCommercialNoDerivatives 4.0 International License. © 2026 Copyright held by the owner/author(s).
Publisher Keywords: Location-based Game, Trust, Hybrid Space, Reflexive Thematic, Analysis
Subjects: H Social Sciences > HM Sociology
H Social Sciences > HN Social history and conditions. Social problems. Social reform
Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Departments: School of Policy & Global Affairs
School of Policy & Global Affairs > Department of Sociology & Criminology
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