City Research Online

An Emerging Model of Creative Game-based Learning

Sisarica, A. & Maiden, N. (2013). An Emerging Model of Creative Game-based Learning. In: Serious Games Development and Applications. 4th International Conference, SGDA 2013, 25-09-13 - 27-09-13, Trondheim, Norway. doi: 10.1007/978-3-642-40790-1_25

Abstract

We consider the integration of creative approaches to problem solving into pervasive games is a natural extension of play for creative thinking – one that can innovatively drive technology-led changes to the facilitation of creative thinking and pose a new genre in serious gaming for learning. This paper presents an initial proposal of a new model of creative game-base learning (CGBL), which emerged through mapping of established characteristics of climates that encourage creativity and innovation to characteristics of effective serious games.

Publication Type: Conference or Workshop Item (Paper)
Additional Information: The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-642-40790-1_25
Publisher Keywords: Creativity, serious games, game-based learning, model
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Departments: School of Science & Technology > Computer Science > Human Computer Interaction Design
[thumbnail of An Emerging Model of Creative Game based Learning.pdf]
Preview
PDF
Download (179kB) | Preview

Export

Add to AnyAdd to TwitterAdd to FacebookAdd to LinkedinAdd to PinterestAdd to Email

Downloads

Downloads per month over past year

View more statistics

Actions (login required)

Admin Login Admin Login