Volumetric Warping for Voxel Coloring on an Infinite Domain
Slabaugh, G. G., Malzbender, T. & Culbertson, W. B. (2000). Volumetric Warping for Voxel Coloring on an Infinite Domain. In: Pollefeys, M., Gool, L. J. V., Zisserman, A. & Fitzgibbon, A. W. (Eds.), 3D Structure from Images — SMILE 2000. Lecture Notes in Computer Science, 2018. (pp. 109-123). Springer. doi: 10.1007/3-540-45296-6_8
Abstract
Starting with a set of calibrated photographs taken of a scene, voxel coloring algorithms reconstruct three-dimensional surface models on a finite spatial domain. In this paper, we present a method that warps the voxel space, so that the domain of the reconstruction extends to an infinite or semi-infinite volume. Doing so enables the reconstruction of objects far away from the cameras, as well as reconstruction of a background environment. New views synthesized using the warped voxel space have improved photo-realism.
Publication Type: | Book Section |
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Additional Information: | The final publication is available at Springer via http://dx.doi.org/10.1007/3-540-45296-6_8 |
Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science T Technology > TR Photography |
Departments: | School of Science & Technology > Computer Science |
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