City Research Online

A Surface Evolution Approach to Probabilistic Space Carving

Yezzi, A. J., Slabaugh, G. G., Broadhurst, A. , Cipolla, R. & Schafer, R. W. (2002). A Surface Evolution Approach to Probabilistic Space Carving. In: First International Symposium on 3D Data Processing Visualization and Transmission, 2002. Proceedings. (pp. 618-621). IEEE Computer Society. doi: 10.1109/TDPVT.2002.1024126

Abstract

We present a 3D photography method that generates a texture-mapped three-dimensional model of a scene computed from multi-view calibrated two-dimensional photographs. Our approach first performs probabilistic space carving, which results in a 3D grid of voxel probabilities that describe the likelihood of a voxel existing in the model. We then employ a three-dimensional geodesic active surface to extract a most likely conformally-weighted minimal surface from the voxel probabilities. This surface is then polygonalized and texture-mapped, yielding in a 3D model easily rendered with standard graphics hardware.

Publication Type: Book Section
Additional Information: © 2002 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Departments: School of Science & Technology > Computer Science
[thumbnail of geodesic.pdf]
Preview
PDF - Accepted Version
Download (531kB) | Preview

Export

Add to AnyAdd to TwitterAdd to FacebookAdd to LinkedinAdd to PinterestAdd to Email

Downloads

Downloads per month over past year

View more statistics

Actions (login required)

Admin Login Admin Login