Items where Author is "Devlin, S."
Hodge, V. J., Sephton, N., Devlin, S. (2018). How the Business Model of Customisable Card Games Influences Player Engagement. IEEE Transactions on Computational Intelligence and AI in Games, 11(4), pp. 374-385. doi: 10.1109/tg.2018.2803843
Nucciarelli, A., Li, F., Fernandes, K. (2017). From value chains to technological platforms: The effects of crowdfunding in the digital game industry. Journal of Business Research, 78, pp. 341-352. doi: 10.1016/j.jbusres.2016.12.030
Cabras, I., Goumagias, N. D., Fernandes, K. (2016). Exploring survival rates of companies in the UK video-games industry: An empirical study. Technological Forecasting and Social Change, 117, pp. 305-314. doi: 10.1016/j.techfore.2016.10.073