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Li, F. ORCID: 0000-0002-6589-6392 (2020).
The Digital Transformation of Business Models in the Creative Industries.
Arts Management Quarterly, 134,
pp. 6-14.
Li, F. ORCID: 0000-0002-6589-6392 (2020).
Digital Transformation of Business Models in the Creative Industries.
Arts Management Quarterly, 134(3),
pp. 6-14.
Li, F. ORCID: 0000-0002-6589-6392 (2020).
Leading Digital Transformation: Three Emerging Approaches for Managing the Transition.
International Journal of Operations and Production Management,
doi: 10.1108/IJOPM-04-2020-0202
Li, F. ORCID: 0000-0002-6589-6392, Shi, X. and Chumnumpan, P. (2020).
Platform Development: Emerging Insights from a Nascent Industry.
Journal of Management,
doi: 10.1177/0149206320929428
Li, F. (2020). The digital transformation of business models in the creative industries: A holistic framework and emerging trends. Technovation, 2020(92-93), p. 102012. doi: 10.1016/j.technovation.2017.12.004
Shi, X., Li, F. ORCID: 0000-0002-6589-6392 and Chumnumpan, P. (2020).
The Use of Product Scarcity in Marketing.
European Journal of Marketing, 54(2),
pp. 380-418.
doi: 10.1108/EJM-04-2018-0285
Li, F. ORCID: 0000-0002-6589-6392 (2018).
Why Western Digital Firms Have Failed in China.
Harvard Business Review,
Li, F. ORCID: 0000-0002-6589-6392 (2018).
Why have all western internet firms (WIFS) failed in china? A phenomenon-based research.
Academy of Management Discoveries,
doi: 10.5465/amd.2017.0102
Hodge, V. J., Sephton, N., Devlin, S., Cowling, P., Goumagias, N. D., Shao, J., Purvis, K., Cabras, I., Fernandes, K. and Li, F. (2018). How the Business Model of Customisable Card Games Influences Player Engagement. IEEE Transactions on Computational Intelligence and AI in Games, PP(99), doi: 10.1109/TG.2018.2803843
Oderanti, F. O. and Li, F. (2018). Commercialization of eHealth innovations in the market of the UK healthcare sector: A framework for a sustainable business model. Psychology & Marketing, 35(2), pp. 120-137. doi: 10.1002/mar.21074
Nucciarelli, A., Li, F., Fernandes, K., Goumagias, N. D., Cabras, I., Devlin, S., Cowling, P. and Kudenko, D. (2017). From value chains to technological platforms: The effects of crowdfunding in the digital game industry. Journal of Business Research, doi: 10.1016/j.jbusres.2016.12.030
Iskoujina, Z., Ciesielska, M., Roberts, J. and Li, F. (2017). Grasping the business value of online communities. Journal of Organizational Change Management, 30(3), doi: 10.1108/JOCM-02-2016-0023
Roden, S., Nucciarelli, A., Li, F. and Grahamd, G. (2017). Big Data and the Transformation of Operations Models: A Framework and A New Research Agenda. Production Planning and Control, 28(11-12), pp. 929-944. doi: 10.1080/09537287.2017.1336792
Cabras, I., Goumagias, N. D., Fernandes, K., Cowling, P., Li, F., Kudenko, D., Devlin, S. and Nucciarelli, A. (2016). Exploring survival rates of companies in the UK video-games industry: An empirical study. Technological Forecasting and Social Change, doi: 10.1016/j.techfore.2016.10.073
Shi, X., Bigdeli, A. Z. and Li, F. (2016). An examination of NPD models in the context of business models. Journal of Business Research, 69(7), pp. 2541-2550. doi: 10.1016/j.jbusres.2015.10.087
Ziaee Bigdeli, A., Li, F. and Shi, X. (2016). Sustainability and scalability of university spinouts: A business model perspective. R&D Management, 46(3), pp. 504-518. doi: 10.1111/radm.12167
Li, F., Nucciarelli, A., Roden, S. and Graham, G. (2016). How Smart Cities Transform Operations Models: A New Research Agenda for Operations Management in the Digital Economy. Production Planning & Control, 27(6), pp. 514-528. doi: 10.1080/09537287.2016.1147096
Oderanti, F. O. and Li, F. (2016). A holistic review and framework for sustainable business models for assisted living technologies and services. International Journal of Healthcare Technology and Management, 15(4), pp. 273-307. doi: 10.1504/IJHTM.2016.084128
Oderanti, F. O., Li, F. and De Wilde, P. (2012). Application of strategic fuzzy games to wage increase negotiation and decision problems. Expert Systems with Applications, 39(12), pp. 11103-11114. doi: 10.1016/j.eswa.2012.03.060
Li, F., Pieńkowski, D., van Moorsel, A. and Smith, C. (2012). A Holistic Framework for Trust in Online Transactions. International Journal Of Management Reviews, 14(1), pp. 85-103. doi: 10.1111/j.1468-2370.2011.00311.x
Li, F., Papagiannidis, S. and Bourlakis, M. (2010). Living In 'Multiple Spaces': Extending Our Socio-Economic Environment Through Virtual Worlds. Environment and Planning D: Society and Space, 28(3), pp. 425-446. doi: 10.1068/d14708
Papagiannidis, S., Bourlakis, M. and Li, F. (2008). Making real money in virtual worlds. MMORPGs and emerging business opportunities, challenges and ethical implications in metaverses. Technological Forecasting and Social Change, 75(5), pp. 610-622. doi: 10.1016/j.techfore.2007.04.007
Li, F. ORCID: 0000-0002-6589-6392 (2020).
Team to Market (T2M): Creating High Performance Teams in the Digital Age.
Slack Technologies.
Li, F. ORCID: 0000-0002-6589-6392 (2018).
INNOVATING IN THE EXPONENTIAL ECONOMY: Digital Disruption and Bridging the New Innovation-Execution Gap.
London: VMWare.
Li, F. (2016). The Future of Video. Cambridge, UK: Imagen Ltd.