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Analyzing Eye-Tracking Information in Visualization and Data Space: from Where on the Screen to What on the Screen.

Alam, S. S. & Jianu, R. (2016). Analyzing Eye-Tracking Information in Visualization and Data Space: from Where on the Screen to What on the Screen.. IEEE Transactions on Visualization and Computer Graphics, 23(5), pp. 1492-1505. doi: 10.1109/tvcg.2016.2535340

Abstract

Eye-tracking data is currently analyzed in the image space that gaze-coordinates were recorded in, generally with the help of overlays such as heatmaps or scanpaths, or with the help of manually defined areas of interest (AOI). Such analyses, which focus predominantly on where on the screen users are looking, require significant manual input and are not feasible for studies involving many subjects, long sessions, and heavily interactive visual stimuli. Alternatively, we show that it is feasible to collect and analyze eye-tracking information in data space. Specifically, the visual layout of visualizations with open source code that can be instrumented is known at rendering time, and thus can be used to relate gaze-coordinates to visualization and data objects that users view, in real time. We demonstrate the effectiveness of this approach by showing that data collected using this methodology from nine users working with an interactive visualization, was well aligned with the tasks that those users were asked to solve, and similar to annotation data produced by five human coders. Moreover, we introduce an algorithm that, given our instrumented visualization, could translate gaze-coordinates into viewed objects with greater accuracy than simply binning gazes into dynamically defined AOIs. Finally, we discuss the challenges, opportunities, and benefits of analyzing eye-tracking in visualization and data space.

Publication Type: Article
Additional Information: The published version of the following article: S. Alam; R. Jianu, "Analyzing Eye-Tracking Information in Visualization and Data Space: from Where on the Screen to What on the Screen," in IEEE Transactions on Visualization and Computer Graphics , vol.PP, no.99, can be accessed here: doi: 10.1109/TVCG.2016.2535340. © 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
Publisher Keywords: Data visualization, Visualization, Instruments, Layout, Rendering (computer graphics), Real-time systems, Computers
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Departments: School of Science & Technology > Computer Science
School of Science & Technology > Computer Science > giCentre
SWORD Depositor:
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