The Impacts of Covid-19 on Players of Pokemon GO
Dunham, J., Papangelis, K., Laato, S. , LaLone, N., Lee, J. H. & Saker, M.
ORCID: 0000-0002-7414-2840 (2023).
The Impacts of Covid-19 on Players of Pokemon GO.
ACM Transactions on Computer-Human Interaction, 30(4),
pp. 1-31.
doi: 10.1145/3569896
Abstract
Since its creation, the Location-Based Game (LBG), Pokémon GO, has been embraced by a community of fans across the world. Due to its recency, the impact of COVID-19 on the community of Pokémon GO players is underexplored. We address how COVID-19 has impacted the players of Pokémon GO by building upon existing work focusing on player gratifications and impacts in Pokémon GO. Through semi-structured interviews, we provide a snapshot of the state of LBG play during unprecedented times. These player interviews demonstrate (1) the importance of in-person socialization to LBG, (2) additional ways players use the game as a coping mechanism, and (3) how intentionality mediates player perceptions of people-place relationships. Furthermore, we explore how Niantic influenced these behaviors through changes to how players interact with points of interest and engage with elder game mechanics such as raiding.
| Publication Type: | Article |
|---|---|
| Publisher Keywords: | Location-based Games, Pokémon GO, COVID-19, people-place, socialization |
| Subjects: | G Geography. Anthropology. Recreation > GV Recreation Leisure H Social Sciences > HM Sociology H Social Sciences > HN Social history and conditions. Social problems. Social reform R Medicine > RA Public aspects of medicine > RA0421 Public health. Hygiene. Preventive Medicine |
| Departments: | School of Policy & Global Affairs > Department of Sociology & Criminology |
| SWORD Depositor: |
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