Understanding Social Interactions in Location-based Games as Hybrid Spaces: Coordination and Collaboration in Raiding in Pokémon GO
Xu, J., Papangelis, K., Dunham, J. , Boulanger, C., Lee, J. H., LaLone, N. & Saker, M. ORCID: 0000-0002-7414-2840 (2023). Understanding Social Interactions in Location-based Games as Hybrid Spaces: Coordination and Collaboration in Raiding in Pokémon GO. In: CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. CHI '23: CHI Conference on Human Factors in Computing Systems, 23-28 Apr 2023, Hamburg, Germany. doi: 10.1145/3544548.3581544
Abstract
The overlaying of physical spaces with digital information produces hybrid spaces, redefining people’s experience of social interactions. Location-based games (LBGs) with social components are a good case. Yet, the impact LBGs have on sociability remains under-researched. In April 2020, the new in-person/remote raiding format in the LBG Pokémon GO provided a lens to explore people’s social interactions in hybrid spaces. We interviewed 41 Pokémon GO players to understand how players coordinate and collaborate for in-person/remote raids and other social patterns. Our findings demonstrate that new social dynamics occurred: participants’ social interactions highly rely on external social media groups bridging cyberspace and the physical world. In such external social media groups, spontaneously formed leadership roles and mentor-mentee relationships demonstrate autonomy among players in the hybrid space. However, we observed that the interoperability issue challenges people’s experience. Overall, this work sheds light on the social interactions in LBGs as hybrid spaces.
Publication Type: | Conference or Workshop Item (Paper) |
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Additional Information: | © The authors | ACM 2023. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, https://doi.org/10.1145/3544548.3581544 |
Publisher Keywords: | location-based games, hybrid spaces, interoperability, social interaction |
Subjects: | G Geography. Anthropology. Recreation > GA Mathematical geography. Cartography H Social Sciences > HN Social history and conditions. Social problems. Social reform Q Science > QA Mathematics > QA75 Electronic computers. Computer science T Technology > T Technology (General) |
Departments: | School of Policy & Global Affairs > Sociology & Criminology |
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