The effects of herding and dispersal behaviour on the evolution of cooperation on complete networks
Haq, H., Schimit, P. & Broom, M. ORCID: 0000-0002-1698-5495 (2024). The effects of herding and dispersal behaviour on the evolution of cooperation on complete networks. Journal of Mathematical Biology, 89(5), article number 49. doi: 10.1007/s00285-024-02148-y
Abstract
Evolutionary graph theory has considerably advanced the process of modelling the evolution of structured populations, which models the interactions between individuals as pairwise contests. In recent years, these classical evolution models have been extended to incorporate more realistic features, e.g. multiplayer games. A recent series of papers have developed a new evolutionary framework including structure, multiplayer interactions, evolutionary dynamics, and movement. However, so far, the developed models have mainly considered independent movement without coordinated behaviour. Although the theory underlying the framework has been developed and explored in various directions, several movement mechanisms have been produced which characterise coordinated movement, for example, herding. By embedding these newly constructed movement distributions, within the evolutionary setting of the framework, we demonstrate that certain levels of aggregation and dispersal benefit specific types of individuals. Moreover, by extending existing parameters within the framework, we are not only able to develop a general process of embedding any of the considered movement distributions into the evolutionary setting on complete graphs but also analytically produce the probability of fixation of a mutant on a complete N-sized network, for the multiplayer Public Goods and Hawk-Dove games. Also, by applying weak selection methods, we extended existing previous analyses on the pairwise Hawk-Dove Game to encompass the multiplayer version considered in this paper. By producing neutrality and equilibrium conditions, we show that hawks generally do worse in our models due to the multiplayer nature of the interactions.
Publication Type: | Article |
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Additional Information: | This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/. |
Publisher Keywords: | Evolutionary game theory, Evolutionary graph theory, Structured populations, Multiplayer games, Herding, Dispersal |
Subjects: | Q Science > QA Mathematics |
Departments: | School of Science & Technology School of Science & Technology > Mathematics |
SWORD Depositor: |
Available under License Creative Commons: Attribution International Public License 4.0.
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