An Emerging Model of Creative Game-based Learning

Sisarica, A. & Maiden, N. (2013). An Emerging Model of Creative Game-based Learning. Paper presented at the 4th International Conference, SGDA 2013, 25-09-13 - 27-09-13, Trondheim, Norway.

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Abstract

We consider the integration of creative approaches to problem solving into pervasive games is a natural extension of play for creative thinking – one that can innovatively drive technology-led changes to the facilitation of creative thinking and pose a new genre in serious gaming for learning. This paper presents an initial proposal of a new model of creative game-base learning (CGBL), which emerged through mapping of established characteristics of climates that encourage creativity and innovation to characteristics of effective serious games.

Item Type: Conference or Workshop Item (Paper)
Additional Information: The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-642-40790-1_25
Uncontrolled Keywords: Creativity, serious games, game-based learning, model
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions: School of Informatics > Centre for Human Computer Interaction Design
URI: http://openaccess.city.ac.uk/id/eprint/3832

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