Volumetric Warping for Voxel Coloring on an Infinite Domain

Slabaugh, G.G., Malzbender, T. & Culbertson, W.B. (2000). Volumetric Warping for Voxel Coloring on an Infinite Domain. In: M. Pollefeys, L. J. V. Gool, A. Zisserman & A. W. Fitzgibbon (Eds.), 3D Structure from Images — SMILE 2000. Lecture Notes in Computer Science, 2018. (pp. 109-123). Springer. ISBN 3-540-41845-8

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Starting with a set of calibrated photographs taken of a scene, voxel coloring algorithms reconstruct three-dimensional surface models on a finite spatial domain. In this paper, we present a method that warps the voxel space, so that the domain of the reconstruction extends to an infinite or semi-infinite volume. Doing so enables the reconstruction of objects far away from the cameras, as well as reconstruction of a background environment. New views synthesized using the warped voxel space have improved photo-realism.

Item Type: Book Section
Additional Information: The final publication is available at Springer via http://dx.doi.org/10.1007/3-540-45296-6_8
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
T Technology > TR Photography
Divisions: School of Informatics > Department of Computing
URI: http://openaccess.city.ac.uk/id/eprint/4393

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