Social Mpower: An Educational Game for Energy Efficiency
Bourazeri, A. ORCID: 0000-0002-0258-7648, Pitt, J. & Arnab, S. (2016). Social Mpower: An Educational Game for Energy Efficiency. In: Serious Games, Interaction and Simulation: SGAMES 2016. 6th International Conference, SGAMES 2016, 16 - 17 June 2016, Porto, Portugal. doi: 10.1007/978-3-319-51055-2_17
Abstract
A number of serious games have been developed for energy systems that act as an educational tool and help energy consumers to better understand concepts such as resource allocation, electricity prices and grid sustainability. In such gamified environments, players use technology to solve environmental problems including greener environment, optimised energy and water infrastructure, sustainable resources and reduced energy use. Social Mpower game is a representation of an autonomous energy community for local power generation and distribution in which the participants have to avoid a collective blackout by individually reducing their energy consumption by synchronising and coordinating their actions. Our experimental hypothesis is that collective awareness can be enhanced by appropriate features of the game interface, and therefore to increase the opportunities and prospects for successful collective action (e.g to avoid a blackout).
Publication Type: | Conference or Workshop Item (Paper) |
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Additional Information: | The final publication is available at Springer via https://doi.org/10.1007/978-3-319-51055-2_17 |
Publisher Keywords: | Educational game, Energy efficiency, Serious games |
Subjects: | L Education > L Education (General) Q Science > QA Mathematics > QA76 Computer software |
Departments: | School of Science & Technology > Computer Science |
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