Development of methodology for distributed collaborative design environment
Vidovics, B., Vukasinovic, N., Pavkovic, N. & Kovacevic, A. ORCID: 0000-0002-8732-2242 (2016). Development of methodology for distributed collaborative design environment. In: Proceedings of the 18th International Conference on Engineering and Product Design Education (E&PDE16), Design Education: Collaboration and Cross-Disciplinarity. 18th International Conference on Engineering and Product Design Education (E&PDE16), Design Education: Collaboration and Cross-Disciplinarity, 8 - 9 September 2016, Aalborg, Denmark.
Abstract
This paper describes the CODEVE (COllaborative DEsign in Virtual Environment) methodology developed in a joint educational project of four European universities called NARIP (Networked Activities for Realization of Innovative Products). The ultimate goal of the NARIP NPD course is to develop a concept and produce a physical product prototype within one academic semester. In order to expose students to real life situations the prototype is being produced in close collaboration with an industrial partner. Elements of the NARIP course comprise: (1) project definition-according to agreement with the industrial partner, (2) lectures composed and adapted to address the specific needs of the current project and which are equally distributed to partner universities, (3) project work monitored by academics, with three distinct phases and review points, and (4) the final workshop that includes prototype manufacturing, assembly and testing, final presentation and exhibition. The paper presents the structure and details of the developed methodology as well as an overview of the course development history. The core of the CODEVE methodology is a set of comprehensive guidelines for students and teachers that are specially adapted and focused to the issues and problems that arise in distributed collaborative multidisciplinary design projects. The methodology focuses on management of complex projects, emphasizing the importance of research phases, prompt clarification of any issues and balanced distribution of project tasks. The methodology also promotes the use of various virtual/on-line collaboration tools to foster discussion and exchange of 3D sketches and models.
Publication Type: | Conference or Workshop Item (Paper) |
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Additional Information: | © 2016, The Design Society. All rights reserved. |
Publisher Keywords: | Project based learning, virtual collaboration, new product development, design process. |
Subjects: | L Education > LB Theory and practice of education > LB2300 Higher Education Q Science > QA Mathematics > QA75 Electronic computers. Computer science T Technology > TA Engineering (General). Civil engineering (General) T Technology > TJ Mechanical engineering and machinery |
Departments: | School of Science & Technology > Engineering |
Available under License Creative Commons Attribution Non-commercial.
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