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Items where Author is "Cairns, P."

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Denisova, A. ORCID: 0000-0002-1497-5808, Cairns, P., Guckelsberger, C. & Zendle, D. (2020). Measuring perceived challenge in digital games: Development & validation of the challenge originating from recent gameplay interaction scale (CORGIS). International Journal of Human-Computer Studies, 137, article number 102383. doi: 10.1016/j.ijhcs.2019.102383

Denisova, A. & Cairns, P. (2019). Player experience and deceptive expectations of difficulty adaptation in digital games. Entertainment Computing, 29, pp. 56-68. doi: 10.1016/j.entcom.2018.12.001

Power, C., Cairns, P., Denisova, A. ORCID: 0000-0002-1497-5808 , Papaioannou, T. & Gultroma, R. (2018). Lost at the Edge of Uncertainty: Measuring Player Uncertainty in Digital Games. International Journal of Human-Computer Interaction, 35(12), pp. 1033-1045. doi: 10.1080/10447318.2018.1507161

Power, C., Denisova, A., Papaioannou, T. & Cairns, P. (2017). Measuring Uncertainty in Games: Design and Preliminary Validation. In: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. (pp. 2839-2845). New York, USA: ACM Press. doi: 10.1145/3027063.3053215

Denisova, A., Nordin, A. I. & Cairns, P. (2016). The Convergence of Player Experience Questionnaires. In: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play. CHI Play '16 2016 Annual Symposium on Computer-Human Interaction in Play, 16 - 19 October 2016, Austin, Texas, USA. doi: 10.1145/2967934.2968095

Denisova, A. & Cairns, P. (2015). Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience. In: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. CHI PLAY '15 2015 Annual Symposium on Computer-Human Interaction in Play, 05 - 07 October 2015, London, UK. doi: 10.1145/2793107.2793141

Denisova, A. & Cairns, P. (2015). The Placebo Effect in Digital Games. In: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. 2105 Annual Symposium on Computer-Human Interaction in Play, 05 - 07 October, 2015, London, United Kingdom. doi: 10.1145/2793107.2793109

Denisova, A. & Cairns, P. (2015). First Person vs. Third Person Perspective in Digital Games: Do Player Preferences Affect Immersion? In: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. CHI '15 33rd Annual ACM Conference on Ham Factors in Computing Systems, 18 - 23 April 2015, Seoul, Republic of Korea. doi: 10.1145/2702123.2702256

Nordin, A. I., Denisova, A. & Cairns, P. (2014). Too Many Questionnaires: Measuring Player Experience Whilst Playing Digital Games. Paper presented at the The Seventh York Doctoral Symposium on Computer Science and Electronics, 30 Oct 2014, York, UK.

Cairns, D., Marshall, J., Cairns, P. & Dipper, L. (2007). Event Processing through naming: Investigating event focus in two people with aphasia. Language and Cognitive Processes, 22(2), pp. 201-233. doi: 10.1080/01690960500489644

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