Items where Author is "Cairns, P."
Article
Denisova, A. ORCID: 0000-0002-1497-5808, Cairns, P., Guckelsberger, C. & Zendle, D. (2020). Measuring perceived challenge in digital games: Development & validation of the challenge originating from recent gameplay interaction scale (CORGIS). International Journal of Human-Computer Studies, 137, article number 102383. doi: 10.1016/j.ijhcs.2019.102383
Denisova, A. & Cairns, P. (2019). Player experience and deceptive expectations of difficulty adaptation in digital games. Entertainment Computing, 29, pp. 56-68. doi: 10.1016/j.entcom.2018.12.001
Power, C., Cairns, P., Denisova, A. ORCID: 0000-0002-1497-5808 , Papaioannou, T. & Gultroma, R. (2018). Lost at the Edge of Uncertainty: Measuring Player Uncertainty in Digital Games. International Journal of Human-Computer Interaction, 35(12), pp. 1033-1045. doi: 10.1080/10447318.2018.1507161
Cairns, D., Marshall, J., Cairns, P. & Dipper, L. (2007). Event Processing through naming: Investigating event focus in two people with aphasia. Language and Cognitive Processes, 22(2), pp. 201-233. doi: 10.1080/01690960500489644
Book Section
Power, C., Denisova, A., Papaioannou, T. & Cairns, P. (2017). Measuring Uncertainty in Games: Design and Preliminary Validation. In: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. (pp. 2839-2845). New York, USA: ACM Press. doi: 10.1145/3027063.3053215
Conference or Workshop Item
Denisova, A., Nordin, A. I. & Cairns, P. (2016). The Convergence of Player Experience Questionnaires. In: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play. CHI Play '16 2016 Annual Symposium on Computer-Human Interaction in Play, 16 - 19 October 2016, Austin, Texas, USA. doi: 10.1145/2967934.2968095
Denisova, A. & Cairns, P. (2015). Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience. In: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. CHI PLAY '15 2015 Annual Symposium on Computer-Human Interaction in Play, 05 - 07 October 2015, London, UK. doi: 10.1145/2793107.2793141
Denisova, A. & Cairns, P. (2015). The Placebo Effect in Digital Games. In: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. 2105 Annual Symposium on Computer-Human Interaction in Play, 05 - 07 October, 2015, London, United Kingdom. doi: 10.1145/2793107.2793109
Denisova, A. & Cairns, P. (2015). First Person vs. Third Person Perspective in Digital Games: Do Player Preferences Affect Immersion? In: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. CHI '15 33rd Annual ACM Conference on Ham Factors in Computing Systems, 18 - 23 April 2015, Seoul, Republic of Korea. doi: 10.1145/2702123.2702256
Nordin, A. I., Denisova, A. & Cairns, P. (2014). Too Many Questionnaires: Measuring Player Experience Whilst Playing Digital Games. Paper presented at the The Seventh York Doctoral Symposium on Computer Science and Electronics, 30 Oct 2014, York, UK.