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Items where Author is "Cairns, P."

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Number of items: 10.

Article

Denisova, A. ORCID: 0000-0002-1497-5808, Cairns, P., Guckelsberger, C. and Zendle, D. (2020). Measuring perceived challenge in digital games: Development & validation of the challenge originating from recent gameplay interaction scale (CORGIS). International Journal of Human-Computer Studies, 137, 102383.. doi: 10.1016/j.ijhcs.2019.102383

Denisova, A. and Cairns, P. (2019). Player experience and deceptive expectations of difficulty adaptation in digital games. Entertainment Computing, 29, pp. 56-68. doi: 10.1016/j.entcom.2018.12.001

Power, C., Cairns, P., Denisova, A. ORCID: 0000-0002-1497-5808, Papaioannou, T. and Gultroma, R. (2018). Lost at the Edge of Uncertainty: Measuring Player Uncertainty in Digital Games. International Journal of Human-Computer Interaction, doi: 10.1080/10447318.2018.1507161

Cairns, D., Marshall, J., Cairns, P. and Dipper, L. (2007). Event Processing through naming: Investigating event focus in two people with aphasia. Language and Cognitive Processes, 22(2), pp. 201-233. doi: 10.1080/01690960500489644

Book Section

Power, C., Denisova, A., Papaioannou, T. and Cairns, P. (2017). Measuring Uncertainty in Games: Design and Preliminary Validation. In: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. (pp. 2839-2845). New York, USA: ACM Press. ISBN 9781450346566

Conference or Workshop Item

Denisova, A., Nordin, A. I. and Cairns, P. (2016). The Convergence of Player Experience Questionnaires. In: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play. (pp. 33-37). New York: ACM. ISBN 978-1-4503-4456-2

Denisova, A. and Cairns, P. (2015). Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience. In: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. (pp. 97-101). New York: ACM Press. ISBN 9781450334662

Denisova, A. and Cairns, P. (2015). The Placebo Effect in Digital Games. In: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. (pp. 23-33). New York: ACM. ISBN 9781450334662

Denisova, A. and Cairns, P. (2015). First Person vs. Third Person Perspective in Digital Games: Do Player Preferences Affect Immersion? In: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. (pp. 145-148). New York: ACM. ISBN 978-1-4503-3145-6

Nordin, A. I., Denisova, A. and Cairns, P. (2014). Too Many Questionnaires: Measuring Player Experience Whilst Playing Digital Games. Paper presented at the The Seventh York Doctoral Symposium on Computer Science and Electronics, 30 Oct 2014, York, UK.

This list was generated on Mon Oct 26 05:09:38 2020 UTC.